Ideas for Using a Base
Plan with PlayerZero, Code in Your Preferred IDE
Plan with PlayerZero, Code in Your Preferred IDE
Ask PlayerZero to plan the change using the context it has across your codebases, tickets and past work. Then have it start a coding session in your preferred IDE on your machine and hand that session the plan and acceptance criteria it needs to start building.
Tell PlayerZero to Use Your Locally Stored Skills
Tell PlayerZero to Use Your Locally Stored Skills
The skills and instructions your coding tools already use live in folders on your machine. Point PlayerZero at them and ask it to remember them, so the next run starts with the same guidance without being asked.
Use Local Files to Jumpstart Workflow Context
Use Local Files to Jumpstart Workflow Context
Start a workflow, then ask PlayerZero to find the documents and files on your machine that are good examples of this kind of work, and to put them in that workflowโs knowledge base. Every future run of the workflow, by you or anyone on your team, starts with those examples in hand.
Reach Tools That Are Connected to Your Editor
Reach Tools That Are Connected to Your Editor
If a tool is connected to your local editor but not to PlayerZero directly, your machine is a quick path to bringing it into a thread.
Spread Work Across a Fleet
Spread Work Across a Fleet
With several machines in one Fleet, separate pieces of work run at the same time on different machines and come back into the same conversation.